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House in the Woods

This project represents my very first fully realized environment in a realistic style,
created in Unreal Engine. It allowed me to discover and apply the entire video game
production pipeline. I learned a lot, and I believe the skills I acquired are a real asset in our profession.

Throughout this project, I explored various techniques: modular modeling using kits,
creating and using trim sheets, vertex painting, vegetation generation with SpeedTree, LODs, terrain shader design, as well as terrain sculpting.

Passionate about stylized 3D worlds, I wanted to step out of my comfort zone by exploring a new artistic direction.

I hope you enjoy discovering my work as much as I enjoyed creating it !

Visual Video

Gray Render

Gray Render

Values and Detail Lighting

Values and Detail Lighting

Walk in the forest

Foliages assets

Foliages assets